Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

War Chariot

3 · Artifact

{3}, {T}: Target creature gains trample until end of turn.

Similar cards

Color identity:
NameManaTypeText
Symbiosis 1GInstant Two target creatures each get +2/+2 until end of turn.
Stampede Rider 2RCreature — Satyr Trample At the beginning of each combat, if you control a creature with power 4 or greater, Stampede Rider gets +1/+1 until end of turn. 2/3
Sootstoke Kindler 1B/RCreature — Elemental Shaman Haste {T}: Target black or red creature gains haste until end of turn. 1/1
Gruul Scrapper 3GCreature — Human Berserker When Gruul Scrapper enters the battlefield, if {R} was spent to cast it, it gains haste until end of turn. 3/2
Infernal Pet 2BCreature — Imp Whenever you cast your second spell each turn, put a +1/+1 counter on Infernal Pet and it gains flying until end of turn. 2/2
Icatian Priest WCreature — Human Cleric {1}{W}{W}: Target creature gets +1/+1 until end of turn. 1/1
Plaxmanta 1UCreature — Beast Flash When Plaxmanta enters the battlefield, creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.) When Plaxmanta enters the battlefield, sacrifice it unless {G} was spent to cast it. 2/2
Kari Zev's Expertise 1RRSorcery Gain control of target creature or Vehicle until end of turn. Untap it. It gains haste until end of turn. You may cast a spell with mana value 2 or less from your hand without paying its mana cost.
Phantasmal Dreadmaw 2UUCreature — Dinosaur Illusion Trample When Phantasmal Dreadmaw becomes the target of a spell or ability, sacrifice it. 6/6
Lightshield Array Enchantment At the beginning of your end step, put a +1/+1 counter on each creature that attacked this turn. Sacrifice Lightshield Array: Creatures you control gain hexproof and indestructible until end of turn.
Page 184