M:tG card similarity search
W · Creature — Bird
Flying War Falcon can't attack unless you control a Knight or a Soldier. 2/1
Name | Mana | Type | Text |
---|---|---|---|
Slither Blade | U | Creature — Naga Rogue | Slither Blade can't be blocked. 1/2 |
Ogre Marauder | 1BB | Creature — Ogre Warrior | Whenever Ogre Marauder attacks, it gains "Ogre Marauder can't be blocked" until end of turn unless defending player sacrifices a creature. 3/1 |
Trap Digger | 3W | Creature — Human Soldier | {2}{W}, {T}: Put a trap counter on target land you control. Sacrifice a land with a trap counter on it: Trap Digger deals 3 damage to target attacking creature without flying. 1/3 |
Bubbling Beebles | 4U | Creature — Beeble | Bubbling Beebles can't be blocked as long as defending player controls an enchantment. 3/3 |
Frontline Medic | 2W | Creature — Human Cleric | Battalion — Whenever Frontline Medic and at least two other creatures attack, creatures you control gain indestructible until end of turn. Sacrifice Frontline Medic: Counter target spell with {X} in its mana cost unless its controller pays {3}. 3/3 |
Sun Quan, Lord of Wu | 4UU | Legendary Creature — Human Soldier | Creatures you control have horsemanship. (They can't be blocked except by creatures with horsemanship.) 4/4 |
Assault Suit | 4 | Artifact — Equipment | Equipped creature gets +2/+2, has haste, can't attack you or planeswalkers you control, and can't be sacrificed. At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it. Equip {3} |
Hollowhenge Spirit | 3W | Creature — Spirit | Flash (You may cast this spell any time you could cast an instant.) Flying When Hollowhenge Spirit enters the battlefield, remove target attacking or blocking creature from combat. 2/2 |
Hexmark Destroyer | 4BB | Artifact Creature — Necron | Multi-threat Eliminator — Hexmark Destroyer can't be blocked except by six or more creatures. Unearth {4}{B}{B} ({4}{B}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 6/6 |
Forced Worship | 1W | Enchantment — Aura | Enchant creature Enchanted creature can't attack. {2}{W}: Return Forced Worship to its owner's hand. |