M:tG card similarity search
2G · Creature — Human Monk
Reach War Historian has indestructible as long as it attacked a battle this turn. 3/3
Name | Mana | Type | Text |
---|---|---|---|
Swashbuckling | 1R | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2 and has haste. |
Infantry Veteran | W | Creature — Human Soldier | {T}: Target attacking creature gets +1/+1 until end of turn. 1/1 |
Raksha Golden Cub | 5WW | Legendary Creature — Cat Soldier | Vigilance As long as Raksha Golden Cub is equipped, Cat creatures you control get +2/+2 and have double strike. 3/4 |
Meandering Towershell | 3GG | Creature — Turtle | Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever Meandering Towershell attacks, exile it. Return it to the battlefield under your control tapped and attacking at the beginning of the declare attackers step on your next turn. 5/9 |
Armored Ascension | 3W | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1 for each Plains you control and has flying. |
Knight of Grace | 1W | Creature — Human Knight | First strike Hexproof from black (This creature can't be the target of black spells or abilities your opponents control.) Knight of Grace gets +1/+0 as long as any player controls a black permanent. 2/2 |
Galadhrim Bow | 2G | Artifact — Equipment | Flash When Galadhrim Bow enters the battlefield, attach it to target creature you control. Untap that creature. Equipped creature gets +1/+2 and has reach. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |
Nightfire Giant | 4B | Creature — Zombie Giant | Nightfire Giant gets +1/+1 as long as you control a Mountain. {4}{R}: Nightfire Giant deals 2 damage to any target. 4/3 |
Midnight Duelist | W | Creature — Human Soldier | Protection from Vampires 1/2 |
Monstrous Carabid | 3BR | Creature — Insect | Monstrous Carabid attacks each combat if able. Cycling {B/R} ({B/R}, Discard this card: Draw a card.) 4/4 |