Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

War Mammoth

3G · Creature — Elephant

Trample 3/3

Similar cards

Color identity:
NameManaTypeText
Cinderheart Giant 5RRCreature — Giant Berserker Trample When Cinderheart Giant dies, it deals 7 damage to a creature an opponent controls chosen at random. 7/6
Avatar of the Resolute GGCreature — Avatar Reach, trample Avatar of the Resolute enters the battlefield with a +1/+1 counter on it for each other creature you control with a +1/+1 counter on it. 3/2
Anax and Cymede 1RWLegendary Creature — Human Soldier First strike, vigilance Heroic — Whenever you cast a spell that targets Anax and Cymede, creatures you control get +1/+1 and gain trample until end of turn. 3/2
Crazed Armodon 2GGCreature — Elephant {G}: Crazed Armodon gets +3/+0 and gains trample until end of turn. Destroy Crazed Armodon at the beginning of the next end step. Activate only once each turn. 3/3
Arboretum Elemental 7GGCreature — Elemental Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Hexproof (This creature can't be the target of spells or abilities your opponents control.) 7/5
Centaur Chieftain 3GCreature — Centaur Haste Threshold — As long as seven or more cards are in your graveyard, Centaur Chieftain has "When Centaur Chieftain enters the battlefield, creatures you control get +1/+1 and gain trample until end of turn." 3/3
Conifer Strider 3GCreature — Elemental Hexproof (This creature can't be the target of spells or abilities your opponents control.) 5/1
Lumbering Satyr 2GGCreature — Satyr Beast All creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.) 5/4
Gravetiller Wurm 5GCreature — Wurm Trample Morbid — Gravetiller Wurm enters the battlefield with four +1/+1 counters on it if a creature died this turn. 4/4
Lisette, Dean of the Root 2GGLegendary Creature — Human Druid Whenever you gain life, you may pay {1}. If you do, put a +1/+1 counter on each creature you control and those creatures gain trample until end of turn. 4/4
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