Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

War Priest of Thune

1W · Creature — Human Cleric

When War Priest of Thune enters the battlefield, you may destroy target enchantment. 2/2

Similar cards

Color identity:
NameManaTypeText
Laboratory Brute 3UCreature — Zombie Horror When Laboratory Brute enters the battlefield, mill four cards. 3/3
Auratouched Mage 5WCreature — Human Wizard When Auratouched Mage enters the battlefield, search your library for an Aura card that could enchant it. If Auratouched Mage is still on the battlefield, put that Aura card onto the battlefield attached to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle. 3/3
Emissary of Sunrise 2WCreature — Human Cleric First strike When Emissary of Sunrise enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 2/1
Conceited Witch 2BCreature — Human Warlock Menace (This creature can't be blocked except by two or more creatures.) 2/3
Pit Trap 2Artifact {2}, {T}, Sacrifice Pit Trap: Destroy target attacking creature without flying. It can't be regenerated.
Domesticated Mammoth 1GSnow Creature — Mammoth Domesticated Mammoth enters the battlefield with a token copy of Pacifism attached to it. 5/4
Rageform 2RREnchantment When Rageform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Rageform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)
Sentinel's Mark 1WEnchantment — Aura Flash Enchant creature Enchanted creature gets +1/+2 and has vigilance. Addendum — When Sentinel's Mark enters the battlefield, if you cast it during your main phase, enchanted creature gains lifelink until end of turn.
Glowing Anemone 3UCreature — Jellyfish Beast When Glowing Anemone enters the battlefield, you may return target land to its owner's hand. 1/3
Patron of the Vein 4BBCreature — Vampire Shaman Flying When Patron of the Vein enters the battlefield, destroy target creature an opponent controls. Whenever a creature an opponent controls dies, exile it and put a +1/+1 counter on each Vampire you control. 4/4
Page 127