M:tG card similarity search
· Land
{T}: Add {C}. {3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
Name | Mana | Type | Text |
---|---|---|---|
Galazeth Prismari | 2UR | Legendary Creature — Elder Dragon | Flying When Galazeth Prismari enters the battlefield, create a Treasure token. Artifacts you control have "{T}: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell." 3/4 |
Profane Insight | 2B | Instant — Adventure | You draw a card and you lose 1 life. (Then exile this card. You may cast the creature later from exile.) |
Dread Whispers | 1B | Sorcery — Adventure | You draw a card and you lose 1 life. (Then exile this card. You may cast the creature later from exile.) |
Arwen, Weaver of Hope | 1GG | Legendary Creature — Elf Noble | Each other creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to Arwen, Weaver of Hope's toughness. 2/1 |
River Hoopoe | GU | Creature — Bird | Flying {3}{G}{U}: You gain 2 life and draw a card. 1/3 |
The Bath Song | 3U | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Draw two cards, then discard a card. III — Shuffle any number of target cards from your graveyard into your library. Add {U}{U}. |
Phosphorescent Feast | 2GGG | Sorcery | Chroma — Reveal any number of cards in your hand. You gain 2 life for each green mana symbol in those cards' mana costs. |
Utopia Vow | 1G | Enchantment — Aura | Enchant creature Enchanted creature can't attack or block. Enchanted creature has "{T}: Add one mana of any color." |
Grothama, All-Devouring | 3GG | Legendary Creature — Wurm | Other creatures have "Whenever this creature attacks, you may have it fight Grothama, All-Devouring." When Grothama leaves the battlefield, each player draws cards equal to the amount of damage dealt to Grothama this turn by sources they controlled. 10/8 |
Ward of Lights | WW | Enchantment — Aura | You may cast Ward of Lights as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature As Ward of Lights enters the battlefield, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Ward of Lights. |