Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

War Room

· Land

{T}: Add {C}. {3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.

Similar cards

Color identity:
NameManaTypeText
Blind Seer 2UULegendary Creature — Human Wizard {1}{U}: Target spell or permanent becomes the color of your choice until end of turn. 3/3
Mordor Muster 1BSorcery You draw a card and you lose 1 life. Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Vorthos, Steward of Myth 1RLegendary Creature — Human Gamer As Vorthos, Steward of Myth enters the battlefield, choose a named Magic character. Each spell you cast with the chosen character in its name, flavor text, or art costs {W}{U}{B}{R}{G} less to cast. This effect reduces only the amount of colored mana you pay. 1/3
Gluttonous Troll 2BGCreature — Troll Trample When Gluttonous Troll enters the battlefield, create a number of Food tokens equal to the number of opponents you have. (Food tokens are artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") {1}{G}, Sacrifice another nonland permanent: Gluttonous Troll gets +2/+2 until end of turn. 3/3
Throne of Makindi Land {T}: Add {C}. {1}, {T}: Put a charge counter on Throne of Makindi. {T}, Remove a charge counter from Throne of Makindi: Add two mana of any one color. Spend this mana only to cast kicked spells.
Munitions Expert BRCreature — Goblin Flash When Munitions Expert enters the battlefield, you may have it deal damage to target creature or planeswalker equal to the number of Goblins you control. 1/1
Sejiri Steppe Land Sejiri Steppe enters the battlefield tapped. When Sejiri Steppe enters the battlefield, target creature you control gains protection from the color of your choice until end of turn. {T}: Add {W}.
Minas Tirith Legendary Land Minas Tirith enters the battlefield tapped unless you control a legendary creature. {T}: Add {W}. {1}{W}, {T}: Draw a card. Activate only if you attacked with two or more creatures this turn.
Jungle Barrier 2GUCreature — Plant Wall Defender (This creature can't attack.) When Jungle Barrier enters the battlefield, draw a card. 2/6
Wall of Blossoms 1GCreature — Plant Wall Defender When Wall of Blossoms enters the battlefield, draw a card. 0/4
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