Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

War-Name Aspirant

1R · Creature — Human Warrior

Raid — War-Name Aspirant enters the battlefield with a +1/+1 counter on it if you attacked this turn. War-Name Aspirant can't be blocked by creatures with power 1 or less. 2/1

Similar cards

Color identity:
NameManaTypeText
Beastbond Outcaster 2GCreature — Human Druid When Beastbond Outcaster enters the battlefield, if you control a creature with power 4 or greater, draw a card. Plot {1}{G} (You may pay {1}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) 3/3
Ghostform 1USorcery Up to two target creatures can't be blocked this turn.
Deepchannel Mentor 5UCreature — Merfolk Rogue Blue creatures you control can't be blocked. 2/2
Bessie, the Doctor's Roadster 2Legendary Artifact — Vehicle Haste Whenever Bessie attacks, another target legendary creature can't be blocked this turn. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) 3/4
Hulking Cyclops 3RRCreature — Cyclops Hulking Cyclops can't block. 5/5
Harbor Bandit 2BCreature — Human Rogue Harbor Bandit gets +1/+1 as long as you control an Island. {1}{U}: Harbor Bandit can't be blocked this turn. 2/2
Wilson, Subtle Bear 1GULegendary Creature — Bear Warrior Reach, trample Ward {2} Wilson, Subtle Bear can't be blocked. {1}{G}{U}, Exile Wilson from your graveyard: Target creature you control perpetually gains "This creature can't be blocked." Activate only as a sorcery. 3/3
Terashi's Verdict 1WInstant — Arcane Destroy target attacking creature with power 3 or less.
Kamiz, Obscura Oculus 1WUBLegendary Creature — Cephalid Rogue Whenever you attack, target attacking creature can't be blocked this turn. It connives. Then choose another attacking creature with lesser power. That creature gains double strike until end of turn. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) 2/4
Mighty Emergence 2GEnchantment Whenever a creature with power 5 or greater enters the battlefield under your control, you may put two +1/+1 counters on it.
Page 30