Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

War-Spike Changeling

3R · Creature — Shapeshifter

Changeling (This card is every creature type.) {R}: War-Spike Changeling gains first strike until end of turn. 3/3

Similar cards

Color identity:
NameManaTypeText
Baneslayer Angel 3WWCreature — Angel Flying, first strike, lifelink, protection from Demons and from Dragons 5/5
Belligerent Whiptail 3RCreature — Wurm Landfall — Whenever a land enters the battlefield under your control, Belligerent Whiptail gains first strike until end of turn. 4/2
White Knight WWCreature — Human Knight First strike (This creature deals combat damage before creatures without first strike.) Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.) 2/2
Minotaur Aggressor 6RCreature — Minotaur Berserker First strike, haste 6/2
Spitting Slug 1GGCreature — Slug Whenever Spitting Slug blocks or becomes blocked, you may pay {1}{G}. If you do, Spitting Slug gains first strike until end of turn. Otherwise, each creature blocking or blocked by Spitting Slug gains first strike until end of turn. 2/4
Illusionary Wall 4UCreature — Illusion Wall Defender, flying, first strike Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) 7/4
Sylvia Brightspear 2WLegendary Creature — Human Knight Partner with Khorvath Brightflame (When this creature enters the battlefield, target player may put Khorvath into their hand from their library, then shuffle.) Double strike Dragons your team controls have double strike. 2/2
Shepherd of the Lost 4WCreature — Angel Flying, first strike, vigilance 3/3
Psychotic Fury 1RInstant Target multicolored creature gains double strike until end of turn. Draw a card.
Quick-Draw Dagger 3Artifact — Equipment Flash When Quick-Draw Dagger enters the battlefield, attach it to target creature you control. That creature gains first strike until end of turn. Equipped creature gets +1/+1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Page 21