Card Codex

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17 May 2024: Card library updated.

War-Wing Siren

2U · Creature — Siren Soldier

Flying Heroic — Whenever you cast a spell that targets War-Wing Siren, put a +1/+1 counter on War-Wing Siren. 1/3

Similar cards

Color identity:
NameManaTypeText
Mana Bloom XGEnchantment Mana Bloom enters the battlefield with X charge counters on it. Remove a charge counter from Mana Bloom: Add one mana of any color. Activate only once each turn. At the beginning of your upkeep, if Mana Bloom has no charge counters on it, return it to its owner's hand.
Desertion 3UUInstant Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard.
Obscura Initiate 2UCreature — Bird Citizen Flying {1}{W/B}: Obscura Initiate gains lifelink until end of turn. 2/2
Thousand-Year Storm 4UREnchantment Whenever you cast an instant or sorcery spell, copy it for each other instant and sorcery spell you've cast before it this turn. You may choose new targets for the copies.
Redemptor Dreadnought 5Artifact Creature — Astartes Dreadnought Fallen Warrior — As an additional cost to cast this spell, you may exile a creature card from your graveyard. Trample Plasma Incinerator — Whenever Redemptor Dreadnought attacks, if a card is exiled with it, it gets +X/+X until end of turn, where X is the power of the exiled card. 4/4
Raul, Trouble Shooter 1UBLegendary Creature — Zombie Mutant Rogue Once during each of your turns, you may cast a spell from among cards in your graveyard that were milled this turn. {T}: Each player mills a card. (They each put the top card of their library into their graveyard.) 1/4
Preeminent Captain 2WCreature — Kithkin Soldier First strike (This creature deals combat damage before creatures without first strike.) Whenever Preeminent Captain attacks, you may put a Soldier creature card from your hand onto the battlefield tapped and attacking. 2/2
Yawgmoth's Edict 1BEnchantment Whenever an opponent casts a white spell, that player loses 1 life and you gain 1 life.
Vampire Interloper 1BCreature — Vampire Scout Flying Vampire Interloper can't block. 2/1
A-Pseudodragon Familiar 2UCreature — Dragon Flying {2}{U}: Target creature gains flying until end of turn. 2/2
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