M:tG card similarity search
1G · Enchantment — Aura
Enchant creature you control When Warbriar Blessing enters the battlefield, enchanted creature fights up to one target creature you don't control. (Each deals damage equal to its power to the other.) Enchanted creature gets +0/+2.
Name | Mana | Type | Text |
---|---|---|---|
Sparring Mummy | 3W | Creature — Zombie | When Sparring Mummy enters the battlefield, untap target creature. 3/3 |
Sustenance | 1G | Enchantment | {1}, Sacrifice a land: Target creature gets +1/+1 until end of turn. |
Ixidor, Reality Sculptor | 3UU | Legendary Creature — Human Wizard | Face-down creatures get +1/+1. {2}{U}: Turn target face-down creature face up. 3/4 |
Kabuto Moth | 2W | Creature — Spirit | Flying {T}: Target creature gets +1/+2 until end of turn. 1/2 |
Soul-Guide Gryff | 4W | Creature — Hippogriff Spirit | Flying When Soul-Guide Gryff enters the battlefield, exile up to one target card from a graveyard. 3/4 |
Harmonic Convergence | 2G | Instant | Put all enchantments on top of their owners' libraries. |
Ascendant Evincar | 4BB | Legendary Creature — Phyrexian Vampire Noble | Flying (This creature can't be blocked except by creatures with flying or reach.) Other black creatures get +1/+1. Nonblack creatures get -1/-1. 3/3 |
Blightcaster | 3B | Creature — Human Wizard | Whenever you cast an enchantment spell, you may have target creature get -2/-2 until end of turn. 2/3 |
Copper Carapace | 1 | Artifact — Equipment | Equipped creature gets +2/+2 and can't block. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) |
Sea Kings' Blessing | U | Instant | One or more target creatures become blue until end of turn. |