M:tG card similarity search
1G · Enchantment — Aura
Enchant creature you control When Warbriar Blessing enters the battlefield, enchanted creature fights up to one target creature you don't control. (Each deals damage equal to its power to the other.) Enchanted creature gets +0/+2.
| Name | Mana | Type | Text |
|---|---|---|---|
| Thirsting Shade | B | Creature — Shade | Lifelink {2}{B}: Thirsting Shade gets +1/+1 until end of turn. 1/1 |
| Weapons Trainer | RW | Creature — Human Soldier Ally | Other creatures you control get +1/+0 as long as you control an Equipment. 3/2 |
| Shield Broker | 3UU | Creature — Cephalid Advisor | When Shield Broker enters the battlefield, put a shield counter on target noncommander creature you don't control. You gain control of that creature for as long as it has a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) 3/4 |
| Ogre Chitterlord | 4RR | Creature — Ogre Warrior | Menace Whenever Ogre Chitterlord enters the battlefield or attacks, create two 1/1 black Rat creature tokens with "This creature can't block." Then if you control five or more Rats, each Rat you control gets +2/+0 until end of turn. 6/5 |
| Curse of Leeches | 2B | Enchantment — Aura Curse | Enchant player As this permanent transforms into Curse of Leeches, attach it to a player. At the beginning of enchanted player's upkeep, they lose 1 life and you gain 1 life. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) |
| Serenity | 1W | Enchantment | At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated. |
| Stumpsquall Hydra | XGGG | Creature — Hydra | When Stumpsquall Hydra enters the battlefield, distribute X +1/+1 counters among it and any number of commanders. 1/1 |
| Grumgully, the Generous | 1RG | Legendary Creature — Goblin Shaman | Each other non-Human creature you control enters the battlefield with an additional +1/+1 counter on it. 3/3 |
| Ghosts of the Damned | 1BB | Creature — Spirit | {T}: Target creature gets -1/-0 until end of turn. 0/2 |
| Barrowin of Clan Undurr | 2WB | Legendary Creature — Dwarf Cleric | When Barrowin of Clan Undurr enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.) Whenever Barrowin of Clan Undurr attacks, return up to one creature card with mana value 3 or less from your graveyard to the battlefield if you've completed a dungeon. 3/3 |