M:tG card similarity search
3R · Creature — Orc Berserker
Dash costs you pay cost {2} less (as long as this creature is on the battlefield). Dash {2}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) 3/3
Name | Mana | Type | Text |
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Keeper of Kookus | R | Creature — Goblin | {R}: Keeper of Kookus gains protection from red until end of turn. 1/1 |
The Fourth Sphere | Plane — Phyrexia | At the beginning of your upkeep, sacrifice a nonblack creature. Whenever chaos ensues, create a 2/2 black Zombie creature token. | |
Biorhythm | 6GG | Sorcery | Each player's life total becomes the number of creatures they control. |
Dark Deal | 2B | Sorcery | Each player discards all the cards in their hand, then draws that many cards minus one. |
Goblin Locksmith | 1R | Creature — Goblin Rogue | Whenever Goblin Locksmith attacks, creatures with defender can't block this turn. 2/1 |
Archfiend's Vessel | B | Creature — Human Cleric | Lifelink (Damage dealt by this creature also causes you to gain that much life.) When Archfiend's Vessel enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, exile it. If you do, create a 5/5 black Demon creature token with flying. 1/1 |
Venerable Knight | W | Creature — Human Knight | When Venerable Knight dies, put a +1/+1 counter on target Knight you control. 2/1 |
Sailmonger | 3U | Creature — Human Monger | {2}: Target creature gains flying until end of turn. Any player may activate this ability. 3/3 |
Five Kids in a Trenchcoat | 2W | Creature — Human Citizen | Five Kids in a Trenchcoat counts as five creatures for spells and effects that count the number of creatures you control. 1/5 |
Grafted Skullcap | 4 | Artifact | At the beginning of your draw step, draw an additional card. At the beginning of your end step, discard your hand. |