Card Codex

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17 May 2024: Card library updated.

Warchief Giant

3RR · Creature — Giant Warrior

Haste Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) 5/3

Similar cards

Color identity:
NameManaTypeText
Serpent's Soul-Jar 2BArtifact Whenever an Elf you control dies, exile it. {T}, Pay 2 life: Until end of turn, you may cast a creature spell from among cards exiled with Serpent's Soul-Jar.
Hired Hexblade 1BCreature — Elf Warlock When Hired Hexblade enters the battlefield, if mana from a Treasure was spent to cast it, you draw a card and you lose 1 life. 2/2
Hallar, the Firefletcher 1RGLegendary Creature — Elf Archer Trample Whenever you cast a spell, if that spell was kicked, put a +1/+1 counter on Hallar, the Firefletcher, then Hallar deals damage equal to the number of +1/+1 counters on it to each opponent. 3/3
Cloakwood Swarmkeeper GCreature — Elf Ranger Gathered Swarm — Whenever one or more tokens enter the battlefield under your control, put a +1/+1 counter on Cloakwood Swarmkeeper. 1/1
Scavenged Brawler 6Artifact Creature — Construct Flying, vigilance, trample, lifelink {5}, Exile Scavenged Brawler from your graveyard: Choose target creature. Put four +1/+1 counters, a flying counter, a vigilance counter, a trample counter, and a lifelink counter on that creature. Activate only as a sorcery. 4/4
Uchbenbak, the Great Mistake 3UBLegendary Creature — Skeleton Horror Vigilance, menace Descend 8 — {4}{U}{B}: Return Uchbenbak, the Great Mistake from your graveyard to the battlefield with a finality counter on it. Activate only if there are eight or more permanent cards in your graveyard and only as a sorcery. (If a creature with a finality counter on it would die, exile it instead.) 6/4
Ghor-Clan Savage 3GGCreature — Centaur Berserker Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.) 2/3
Elegant Edgecrafters 4GGCreature — Elf Artificer Elegant Edgecrafters can't be blocked by creatures with power 2 or less. Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.) 3/4
Heavenly Blademaster 5WCreature — Angel Flying, double strike When Heavenly Blademaster enters the battlefield, you may attach any number of Auras and Equipment you control to it. Other creatures you control get +1/+1 for each Aura and Equipment attached to Heavenly Blademaster. 3/6
Fin-Clade Fugitives 5GCreature — Elf Salamander Rogue Fin-Clade Fugitives can't be blocked by creatures with power 2 or less. Encore {4}{G} ({4}{G}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) 7/4
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