Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Warclamp Mastiff

W · Creature — Dog

First strike (This creature deals combat damage before creatures without first strike.) 1/1

Similar cards

Color identity:
NameManaTypeText
Wrecking Ogre 4RCreature — Ogre Warrior Double strike Bloodrush — {3}{R}{R}, Discard Wrecking Ogre: Target attacking creature gets +3/+3 and gains double strike until end of turn. 3/3
Wild Aesthir 2WCreature — Bird Flying, first strike {W}{W}: Wild Aesthir gets +2/+0 until end of turn. Activate only once each turn. 1/1
Alena, Kessig Trapper 4RLegendary Creature — Human Scout First strike {T}: Add an amount of {R} equal to the greatest power among creatures you control that entered the battlefield this turn. Partner (You can have two commanders if both have partner.) 4/3
Rakeclaw Gargantuan 2RGWCreature — Beast {1}: Target creature with power 5 or greater gains first strike until end of turn. 5/3
Blood Petal Celebrant 1RCreature — Vampire Blood Petal Celebrant has first strike as long as it's attacking. When Blood Petal Celebrant dies, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") 2/1
Dragonsoul Knight 2RCreature — Human Knight First strike {W}{U}{B}{R}{G}: Until end of turn, Dragonsoul Knight becomes a Dragon, gets +5/+3, and gains flying and trample. 2/2
Order of Leitbur WWCreature — Human Cleric Knight Protection from black {W}: Order of Leitbur gains first strike until end of turn. {W}{W}: Order of Leitbur gets +1/+0 until end of turn. 2/1
Field Marshal 1WWCreature — Human Soldier Other Soldier creatures get +1/+1 and have first strike. (They deal combat damage before creatures without first strike.) 2/2
Knight of the Hokey Pokey WWCreature — Knight First strike {1}{W}, Do the Hokey Pokey: Prevent all damage a source of your choice would deal to Knight of the Hokey Pokey this turn. (To do the Hokey Pokey, choose an arm, a leg, or your whole self and put it in. Put it out. Put it in. Shake it all about. You do the Hokey Pokey! Turn yourself around.) 2/2
Angelic Skirmisher 4WWCreature — Angel Flying At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn. 4/4
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