M:tG card similarity search
4W · Creature — Sliver
As Ward Sliver enters the battlefield, choose a color. All Slivers have protection from the chosen color. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Springmantle Cleric | 4G | Creature — Elf Cleric | Springmantle Cleric enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. 2/3 |
Morophon, the Boundless | 7 | Legendary Creature — Shapeshifter | Changeling (This card is every creature type.) As Morophon, the Boundless enters the battlefield, choose a creature type. Spells of the chosen type you cast cost {W}{U}{B}{R}{G} less to cast. This effect reduces only the amount of colored mana you pay. Other creatures you control of the chosen type get +1/+1. 6/6 |
Tajuru Stalwart | 2G | Creature — Elf Scout Ally | Converge — Tajuru Stalwart enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. 0/1 |
Secluded Courtyard | Land | As Secluded Courtyard enters the battlefield, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type. | |
Emblazoned Golem | 2 | Artifact Creature — Golem | Kicker {X} (You may pay an additional {X} as you cast this spell.) Spend only colored mana on X. No more than one mana of each color may be spent this way. If Emblazoned Golem was kicked, it enters the battlefield with X +1/+1 counters on it. 1/2 |
Sygg, River Guide | WU | Legendary Creature — Merfolk Wizard | Islandwalk (This creature can't be blocked as long as defending player controls an Island.) {1}{W}: Target Merfolk you control gains protection from the color of your choice until end of turn. 2/2 |
Metzali, Tower of Triumph | Legendary Land | (Transforms from Path of Mettle.) {T}: Add one mana of any color. {1}{R}, {T}: Metzali, Tower of Triumph deals 2 damage to each opponent. {2}{W}, {T}: Choose a creature at random that attacked this turn. Destroy that creature. | |
Crumbling Vestige | Land | Crumbling Vestige enters the battlefield tapped. When Crumbling Vestige enters the battlefield, add one mana of any color. {T}: Add {C}. ({C} represents colorless mana.) | |
Ineffable Blessing | 1G | Enchantment | As Ineffable Blessing enters the battlefield, choose a number. Whenever a creature with exactly the chosen number of words in its name enters the battlefield under your control, draw a card. (Hyphenated words are one word.) |
Alpha Guard | 1G | Creature — Elf Employee | When Alpha Guard enters the battlefield, choose a letter. {T}: Untap another target permanent whose name starts with the chosen letter. 1/2 |