M:tG card similarity search
4W · Creature — Sliver
As Ward Sliver enters the battlefield, choose a color. All Slivers have protection from the chosen color. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Tendo Ice Bridge | Land | Tendo Ice Bridge enters the battlefield with a charge counter on it. {T}: Add {C}. {T}, Remove a charge counter from Tendo Ice Bridge: Add one mana of any color. | |
Deification | 1W | Enchantment | As Deification enters the battlefield, choose a planeswalker type. Planeswalkers you control of the chosen type have hexproof. As long as you control a creature, if damage dealt to a planeswalker you control of the chosen type would result in all loyalty counters on it being removed, instead all but one of those counters are removed. |
Seekers' Squire | 1B | Creature — Human Scout | When Seekers' Squire enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 1/2 |
Angelic Armaments | 3 | Artifact — Equipment | Equipped creature gets +2/+2, has flying, and is a white Angel in addition to its other colors and types. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.) |
Celestial Dawn | 1WW | Enchantment | Lands you control are Plains. Nonland permanents you control are white. The same is true for spells you control and nonland cards you own that aren't on the battlefield. You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana. |
Coalition Relic | 3 | Artifact | {T}: Add one mana of any color. {T}: Put a charge counter on Coalition Relic. At the beginning of your precombat main phase, remove all charge counters from Coalition Relic. Add one mana of any color for each charge counter removed this way. |
Commercial District | Land — Mountain Forest | ({T}: Add {R} or {G}.) Commercial District enters the battlefield tapped. When Commercial District enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) | |
Elegant Parlor | Land — Mountain Plains | ({T}: Add {R} or {W}.) Elegant Parlor enters the battlefield tapped. When Elegant Parlor enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) | |
Hedge Maze | Land — Forest Island | ({T}: Add {G} or {U}.) Hedge Maze enters the battlefield tapped. When Hedge Maze enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) | |
Lush Portico | Land — Forest Plains | ({T}: Add {G} or {W}.) Lush Portico enters the battlefield tapped. When Lush Portico enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) |