Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Ward Sliver

4W · Creature — Sliver

As Ward Sliver enters the battlefield, choose a color. All Slivers have protection from the chosen color. 2/2

Similar cards

Color identity:
NameManaTypeText
Seht's Tiger 2WWCreature — Cat Flash (You may cast this spell any time you could cast an instant.) When Seht's Tiger enters the battlefield, you gain protection from the color of your choice until end of turn. (You can't be targeted, dealt damage, or enchanted by anything of the chosen color.) 3/3
Rhystic Cave Land {T}: Choose a color. Add one mana of that color unless any player pays {1}. Activate only as an instant.
Prismatic Circle 2WEnchantment Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) As Prismatic Circle enters the battlefield, choose a color. {1}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.
Heroic Defiance 1WEnchantment — Aura Enchant creature Enchanted creature gets +3/+3 unless it shares a color with the most common color among all permanents or a color tied for most common.
Persecute 2BBSorcery Choose a color. Target player reveals their hand and discards all cards of that color.
Iridescent Angel 5WUCreature — Angel Flying, protection from all colors 4/4
Prismatic Lace UInstant Target permanent becomes the color or colors of your choice. (This effect lasts indefinitely.)
Prismwake Merrow 2UCreature — Merfolk Wizard Flash When Prismwake Merrow enters the battlefield, target permanent becomes the color or colors of your choice until end of turn. 2/1
True-Name Nemesis 1UUCreature — Merfolk Rogue As True-Name Nemesis enters the battlefield, choose a player. True-Name Nemesis has protection from the chosen player. 3/1
Aven Warcraft 2WInstant Creatures you control get +0/+2 until end of turn. Threshold — If seven or more cards are in your graveyard, choose a color. Creatures you control also gain protection from the chosen color until end of turn.
Page 9