Card Codex

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17 May 2024: Card library updated.

Warded Battlements

2W · Creature — Wall

Defender (This creature can't attack.) Attacking creatures you control get +1/+0. 0/3

Similar cards

Color identity:
NameManaTypeText
Tyranid Prime 1GUCreature — Tyranid Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Synapse Creature — Other creatures you control have evolve. 0/4
Angelic Field Marshal 2WWCreature — Angel Flying Lieutenant — As long as you control your commander, Angelic Field Marshal gets +2/+2 and creatures you control have vigilance. 3/3
+2 Mace 1WArtifact — Equipment Equipped creature gets +2/+2. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
A-Jackhammer RArtifact — Equipment Equipped creature gets +2/+0. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Bone Saw 0Artifact — Equipment Equipped creature gets +1/+0. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Bonesplitter 1Artifact — Equipment Equipped creature gets +2/+0. Equip {1}
Bronze Sword 1Artifact — Equipment Equipped creature gets +2/+0. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Cultist's Staff 2Artifact — Equipment Equipped creature gets +2/+2. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Greataxe 1Artifact — Equipment Equipped creature gets +4/+0. Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.)
Greatsword 3Artifact — Equipment Equipped creature gets +3/+0. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
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