M:tG card similarity search
4 · Creature — Eldrazi Drone
Vigilance {T}: Add {C}. ({C} represents colorless mana.) 2/3
Name | Mana | Type | Text |
---|---|---|---|
Frostboil Snarl | Land | As Frostboil Snarl enters the battlefield, you may reveal an Island or Mountain card from your hand. If you don't, Frostboil Snarl enters the battlefield tapped. {T}: Add {U} or {R}. | |
Vestige of Emrakul | 3R | Creature — Eldrazi Drone | Devoid (This card has no color.) Trample 3/4 |
Jaspera Sentinel | G | Creature — Elf Rogue | Reach {T}, Tap an untapped creature you control: Add one mana of any color. 1/2 |
Mana Geode | 3 | Artifact | When Mana Geode enters the battlefield, scry 1. {T}: Add one mana of any color. |
Bronze Walrus | 3 | Artifact Creature — Walrus | When Bronze Walrus enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) {T}: Add one mana of any color. 2/2 |
Sigiled Sword of Valeron | 3 | Artifact — Equipment | Equipped creature gets +2/+0, has vigilance, and is a Knight in addition to its other types. Whenever equipped creature attacks, create a 2/2 white Knight creature token with vigilance that's attacking. Equip {3} |
Tinder Wall | G | Creature — Plant Wall | Defender (This creature can't attack.) Sacrifice Tinder Wall: Add {R}{R}. {R}, Sacrifice Tinder Wall: It deals 2 damage to target creature it's blocking. 0/3 |
Start | 2W | Instant | Create two 1/1 white Warrior creature tokens with vigilance. |
Murmuring Bosk | Land — Forest | ({T}: Add {G}.) As Murmuring Bosk enters the battlefield, you may reveal a Treefolk card from your hand. If you don't, Murmuring Bosk enters the battlefield tapped. {T}: Add {W} or {B}. Murmuring Bosk deals 1 damage to you. | |
Bridled Bighorn | 3W | Creature — Sheep Mount | Vigilance Whenever Bridled Bighorn attacks while saddled, create a 1/1 white Sheep creature token. Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) 3/4 |