M:tG card similarity search
4 · Creature — Eldrazi Drone
Vigilance {T}: Add {C}. ({C} represents colorless mana.) 2/3
Name | Mana | Type | Text |
---|---|---|---|
Elusive Tormentor | 2BB | Creature — Vampire Wizard | {1}, Discard a card: Transform Elusive Tormentor. 4/4 |
Voice of the Blessed | WW | Creature — Spirit Cleric | Whenever you gain life, put a +1/+1 counter on Voice of the Blessed. As long as Voice of the Blessed has four or more +1/+1 counters on it, it has flying and vigilance. As long as Voice of the Blessed has ten or more +1/+1 counters on it, it has indestructible. 2/2 |
Lone Rider | 1W | Creature — Human Knight | First strike, lifelink At the beginning of the end step, if you gained 3 or more life this turn, transform Lone Rider. 1/1 |
Escape Routes | 2U | Enchantment | {2}{U}: Return target white or black creature you control to its owner's hand. |
Fairgrounds Patrol | 1W | Creature — Human Soldier | {1}{W}, Exile Fairgrounds Patrol from your graveyard: Create a 1/1 colorless Thopter artifact creature token with flying. Activate only as a sorcery. 2/1 |
Etali, Primal Sickness | Legendary Creature — Phyrexian Elder Dinosaur | Trample, indestructible Whenever Etali, Primal Sickness deals combat damage to a player, they get that many poison counters. (A player with ten or more poison counters loses the game.) 11/11 | |
Preston, the Vanisher | 3W | Legendary Creature — Rabbit Wizard | Whenever another nontoken creature enters the battlefield under your control, if it wasn't cast, create a token that's a copy of that creature, except it's a 0/1 white Illusion. {1}{W}, Sacrifice five Illusions: Exile target nonland permanent. 2/5 |
Press the Advantage | 2GG | Instant | Up to two target creatures each get +2/+2 and gain trample until end of turn. |
Commander's Insignia | 2WW | Enchantment | Creatures you control get +1/+1 for each time you've cast your commander from the command zone this game. |
Cactusfolk Sureshot | 2RG | Creature — Plant Mercenary | Reach Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) At the beginning of combat on your turn, other creatures you control with power 4 or greater gain trample and haste until end of turn. 4/4 |