M:tG card similarity search
4 · Creature — Eldrazi Drone
Vigilance {T}: Add {C}. ({C} represents colorless mana.) 2/3
Name | Mana | Type | Text |
---|---|---|---|
Elite Cat Warrior | 2G | Creature — Cat Warrior | Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) 2/3 |
Craterhoof Behemoth | 5GGG | Creature — Beast | Haste When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control. 5/5 |
A-Elderfang Ritualist | 1B | Creature — Elf Cleric | When Elderfang Ritualist dies, you may exile it. If you do, return another target Elf or Tyvar card from your graveyard to your hand. 3/1 |
Lost Hours | 1B | Sorcery | Target player reveals their hand. You choose a nonland card from it. That player puts that card into their library third from the top. |
Fame | 1R | Sorcery | Aftermath (Cast this spell only from your graveyard. Then exile it.) Target creature gets +2/+0 and gains haste until end of turn. |
Kenrith, the Returned King | 4W | Legendary Creature — Human Noble | {R}: All creatures gain trample and haste until end of turn. {1}{G}: Put a +1/+1 counter on target creature. {2}{W}: Target player gains 5 life. {3}{U}: Target player draws a card. {4}{B}: Put target creature card from a graveyard onto the battlefield under its owner's control. 5/5 |
Rimewind Cryomancer | 3U | Creature — Human Wizard | {1}, {T}: Counter target activated ability. Activate only if you control four or more snow permanents. (Mana abilities can't be targeted.) 2/3 |
Charging Paladin | 2W | Creature — Human Knight | Whenever Charging Paladin attacks, it gets +0/+3 until end of turn. 2/2 |
Mark of Mutiny | 2R | Sorcery | Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. (It can attack and {T} this turn.) |
Frogkin Kidnapper | 1B | Creature — Frog Rogue | When Frogkin Kidnapper enters the battlefield, target opponent reveals their hand. Choose a nonland card from it. Ransom that card. (Exile it. Its owner may pay {3} at any time to return it to their hand.) 2/1 |