Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Warden of the Chained

1RG · Creature — Minotaur Warrior

Trample Warden of the Chained can't attack unless you control another creature with power 4 or greater. 4/4

Similar cards

Color identity:
NameManaTypeText
The Wanderer 3WLegendary Planeswalker Prevent all noncombat damage that would be dealt to you and other permanents you control. [−2]: Exile target creature with power 4 or greater. Loyalty 5
Ondu Champion 2RRCreature — Minotaur Warrior Ally Rally — Whenever Ondu Champion or another Ally enters the battlefield under your control, creatures you control gain trample until end of turn. 4/3
Fight Rigging 2GEnchantment Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if you control a creature with power 7 or greater, you may play the exiled card without paying its mana cost.
Gorilla Pack 2GCreature — Ape Gorilla Pack can't attack unless defending player controls a Forest. When you control no Forests, sacrifice Gorilla Pack. 3/3
Bloodcrazed Goblin RCreature — Goblin Berserker Bloodcrazed Goblin can't attack unless an opponent has been dealt damage this turn. 2/2
Gargadon 5RRCreature — Beast Trample Suspend 4—{1}{R} (Rather than cast this card from your hand, you may pay {1}{R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.) 7/5
Abyssal Persecutor 2BBCreature — Demon Flying, trample You can't win the game and your opponents can't lose the game. 6/6
Mistford River Turtle 3UCreature — Turtle Whenever Mistford River Turtle attacks, another target attacking non-Human creature can't be blocked this turn. 1/5
Mournwillow 1BGCreature — Plant Skeleton Haste Delirium — When Mournwillow enters the battlefield, if there are four or more card types among cards in your graveyard, creatures with power 2 or less can't block this turn. 3/2
Dreadhorde Twins 3RCreature — Zombie Jackal Warrior When Dreadhorde Twins enters the battlefield, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have trample. 2/2
Page 43