Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Wardscale Crocodile

4G · Creature — Crocodile

Hexproof (This creature can't be the target of spells or abilities your opponents control.) 5/3

Similar cards

Color identity:
NameManaTypeText
Shield of the Oversoul 2G/WEnchantment — Aura Enchant creature As long as enchanted creature is green, it gets +1/+1 and has indestructible. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.) As long as enchanted creature is white, it gets +1/+1 and has flying.
Avacyn's Memorial 5WWWLegendary Artifact Indestructible Other legendary permanents you control have indestructible.
Autumn's Veil GInstant Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn.
Aboshan's Desire UEnchantment — Aura Enchant creature Enchanted creature has flying. Threshold — Enchanted creature has shroud as long as seven or more cards are in your graveyard. (It can't be the target of spells or abilities.)
Deadly Insect 4GCreature — Insect Shroud (This creature can't be the target of spells or abilities.) 6/1
Pincher Beetles 2GCreature — Insect Shroud (This creature can't be the target of spells or abilities.) 3/1
Sunmane Pegasus 3WCreature — Pegasus Flying {1}{W}: Sunmane Pegasus gains vigilance and lifelink until end of turn. 2/3
Weatherlight Compleated 2Legendary Artifact — Vehicle Flying As long as Weatherlight Compleated has four or more phyresis counters on it, it's a Phyrexian creature in addition to its other types. Whenever a creature you control dies, put a phyresis counter on Weatherlight Compleated. Then draw a card if it has seven or more phyresis counters on it. If it doesn't, scry 1. 5/5
Gallant Pie-Wielder 2WCreature — Dwarf Knight First strike Celebration — Gallant Pie-Wielder has double strike as long as two or more nonland permanents entered the battlefield under your control this turn. 2/3
Detection Tower Land {T}: Add {C}. {1}, {T}: Until end of turn, your opponents and creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.
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