Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Warehouse Thief

3R · Creature — Tiefling Rogue

{2}, {T}, Sacrifice an artifact or creature: Exile the top card of your library. Until the end of your next turn, you may play that card. 4/2

Similar cards

Color identity:
NameManaTypeText
All Is Dust 7Tribal Sorcery — Eldrazi Each player sacrifices all permanents they control that are one or more colors.
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Harmonic Sliver 1GWCreature — Sliver All Slivers have "When this permanent enters the battlefield, destroy target artifact or enchantment." 1/1
Improbable Alliance UREnchantment Whenever you draw your second card each turn, create a 1/1 blue Faerie creature token with flying. {4}{U}{R}: Draw a card, then discard a card.
Dark Intimations 2UBRSorcery Each opponent sacrifices a creature or planeswalker, then discards a card. You return a creature or planeswalker card from your graveyard to your hand, then draw a card. When you cast a Bolas planeswalker spell, exile Dark Intimations from your graveyard. That planeswalker enters the battlefield with an additional loyalty counter on it.
Ursine Champion 1GCreature — Human Berserker {5}{G}: Ursine Champion gets +3/+3 and becomes a Bear Berserker until end of turn. Activate only once each turn. 2/2
Pristine Angel 4WWCreature — Angel Flying As long as Pristine Angel is untapped, it has protection from artifacts and from all colors. Whenever you cast a spell, you may untap Pristine Angel. 4/4
Mordenkainen 4UULegendary Planeswalker — Mordenkainen [+2]: Draw two cards, then put a card from your hand on the bottom of your library. [−2]: Create a blue Dog Illusion creature token with "This creature's power and toughness are each equal to twice the number of cards in your hand." [−10]: Exchange your hand and library, then shuffle. You get an emblem with "You have no maximum hand size." Loyalty 5
Yarus, Roar of the Old Gods 2RGLegendary Creature — Centaur Druid Other creatures you control have haste. Whenever one or more face-down creatures you control deal combat damage to a player, draw a card. Whenever a face-down creature you control dies, return it to the battlefield face down under its owner's control if it's a permanent card, then turn it face up. 4/4
Reflect Damage 3RWInstant The next time a source of your choice would deal damage this turn, that damage is dealt to that source's controller instead.
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