M:tG card similarity search
3R · Creature — Minotaur Warrior
When Warfire Javelineer enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard. 2/3
Name | Mana | Type | Text |
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Bonds of Mortality | 1G | Enchantment | When Bonds of Mortality enters the battlefield, draw a card. {G}: Creatures your opponents control lose hexproof and indestructible until end of turn. |
Ambush Gigapede | 4BB | Creature — Insect | Flash When Ambush Gigapede enters the battlefield, target creature an opponent controls gets -2/-2 until end of turn. 6/2 |
Nested Shambler | B | Creature — Zombie | When Nested Shambler dies, create X tapped 1/1 green Squirrel creature tokens, where X is Nested Shambler's power. 1/1 |
Chaos Maw | 5RR | Creature — Hellion | When Chaos Maw enters the battlefield, it deals 3 damage to each other creature. 6/6 |
Wilson, Fearsome Bear | 1BG | Legendary Creature — Bear Warrior | Menace, reach, trample Ward {2} {1}{B}{G}, Exile Wilson, Fearsome Bear from your graveyard: Target creature you control perpetually gains menace. Activate only as a sorcery. 4/4 |
Knowledge Exploitation | 5UU | Tribal Sorcery — Rogue | Prowl {3}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Search target opponent's library for an instant or sorcery card. You may cast that card without paying its mana cost. Then that player shuffles. |
Samite Pilgrim | 1W | Creature — Human Cleric | Domain — {T}: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of basic land types among lands you control. 1/1 |
Seal Away | 1W | Enchantment | Flash When Seal Away enters the battlefield, exile target tapped creature an opponent controls until Seal Away leaves the battlefield. |
Gideon's Phalanx | 5WW | Instant | Create four 2/2 white Knight creature tokens with vigilance. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, creatures you control gain indestructible until end of turn. |
Veteran Dungeoneer | 3W | Creature — Human Warrior | When Veteran Dungeoneer enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.) 3/4 |