Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Warg Rider

4B · Creature — Orc Warrior

Menace Other Orcs and Goblins you control have menace. At the beginning of combat on your turn, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) 4/3

Similar cards

Color identity:
NameManaTypeText
Skullbriar, the Walking Grave BGLegendary Creature — Zombie Elemental Haste Whenever Skullbriar, the Walking Grave deals combat damage to a player, put a +1/+1 counter on it. Counters remain on Skullbriar as it moves to any zone other than a player's hand or library. 1/1
Hag of Inner Weakness 2BCreature — Hag Warlock At the beginning of your upkeep, target creature an opponent controls gets -2/-1 until your next turn. 2/2
Slicer, Hired Muscle 4RLegendary Artifact Creature — Robot More Than Meets the Eye {2}{R} (You may cast this card converted for {2}{R}.) Double strike, haste At the beginning of each opponent's upkeep, you may have that player gain control of Slicer until end of turn. If you do, untap Slicer, goad it, and it can't be sacrificed this turn. If you don't, convert it. 3/4
Leaf Dancer 1GGCreature — Centaur Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) 2/2
Ichorid 3BCreature — Horror Haste At the beginning of the end step, sacrifice Ichorid. At the beginning of your upkeep, if Ichorid is in your graveyard, you may exile a black creature card other than Ichorid from your graveyard. If you do, return Ichorid to the battlefield. 3/1
Venomous Breath 3GInstant Choose target creature. At this turn's next end of combat, destroy all creatures that blocked or were blocked by it this turn.
Wandering Troubadour 3GCreature — Dragon Bard At the beginning of your end step, if you had a land enter the battlefield under your control this turn, venture into the dungeon. (Enter the first room or advance to the next room.) 4/2
Pygmy Hippo GUCreature — Hippo Whenever Pygmy Hippo attacks and isn't blocked, you may have defending player activate a mana ability of each land they control and lose all unspent mana. If you do, Pygmy Hippo assigns no combat damage this turn and at the beginning of your next main phase this turn, you add an amount of {C} equal to the amount of mana that player lost this way. 2/2
Assault Formation 1GEnchantment Each creature you control assigns combat damage equal to its toughness rather than its power. {G}: Target creature with defender can attack this turn as though it didn't have defender. {2}{G}: Creatures you control get +0/+1 until end of turn.
Treasure Nabber 2RCreature — Goblin Rogue Whenever an opponent taps an artifact for mana, gain control of that artifact until the end of your next turn. 3/2
Page 204