Card Codex

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17 May 2024: Card library updated.

Warhorn Blast

4W · Instant

Creatures you control get +2/+1 until end of turn. Foretell {2}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Similar cards

Color identity:
NameManaTypeText
Blade-Tribe Berserkers 3RCreature — Human Berserker Metalcraft — When Blade-Tribe Berserkers enters the battlefield, if you control three or more artifacts, Blade-Tribe Berserkers gets +3/+3 and gains haste until end of turn. 3/3
Carrion Howler 3BCreature — Zombie Wolf Pay 1 life: Carrion Howler gets +2/-1 until end of turn. 2/2
Mordant Dragon 3RRRCreature — Dragon Flying {1}{R}: Mordant Dragon gets +1/+0 until end of turn. Whenever Mordant Dragon deals combat damage to a player, you may have it deal that much damage to target creature that player controls. 5/5
Mutagen Connoisseur 1GUCreature — Vedalken Mutant Flying, vigilance Mutagen Connoisseur gets +1/+0 for each transformed permanent you control. 0/5
Adanto Vanguard 1WCreature — Vampire Soldier As long as Adanto Vanguard is attacking, it gets +2/+0. Pay 4 life: Adanto Vanguard gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) 1/1
Idolized 1WEnchantment — Aura Enchant creature Enchanted creature has "Whenever this creature attacks alone, it gets +X/+X until end of turn, where X is the number of nonland permanents you control."
Darigaaz's Whelp 1BCreature — Dragon Kicker {1}{R} Flying Whenever you draw a Dragon card, it perpetually gets +1/+1. When Darigaaz's Whelp enters the battlefield, if it was kicked, seek a Dragon card. Darigaaz's Whelp and that Dragon card each perpetually get +1/+1. 2/1
Fiery Mantle 1REnchantment — Aura Enchant creature {R}: Enchanted creature gets +1/+0 until end of turn. When Fiery Mantle is put into a graveyard from the battlefield, return Fiery Mantle to its owner's hand.
Unbreakable Formation 2WInstant Creatures you control gain indestructible until end of turn. Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
Pirate's Cutlass 3Artifact — Equipment When Pirate's Cutlass enters the battlefield, attach it to target Pirate you control. Equipped creature gets +2/+1. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
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