M:tG card similarity search
2RW · Instant
Warleader's Helix deals 4 damage to any target and you gain 4 life.
| Name | Mana | Type | Text |
|---|---|---|---|
| Living Destiny | 3G | Instant | As an additional cost to cast this spell, reveal a creature card from your hand. You gain life equal to the revealed card's mana value. |
| Bitter Feud | 4R | Enchantment | As Bitter Feud enters the battlefield, choose two players. If a source controlled by one of the chosen players would deal damage to the other chosen player or a permanent that player controls, that source deals double that damage to that player or permanent instead. |
| Hydra's Impenetrable Hide | Sorcery | Each Head gains indestructible until the end of the Hydra's next turn. | |
| Niambi, Esteemed Speaker | WU | Legendary Creature — Human Cleric | Flash When Niambi, Esteemed Speaker enters the battlefield, you may return another target creature you control to its owner's hand. If you do, you gain life equal to that creature's mana value. {1}{W}{U}, {T}, Discard a legendary card: Draw two cards. 2/1 |
| Walk with the Ancestors | 4G | Sorcery | Return up to one target permanent card from your graveyard to your hand. Discover 4. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) |
| Briar Hydra | 5G | Creature — Plant Hydra | Trample Domain — Whenever Briar Hydra deals combat damage to a player, put X +1/+1 counters on target creature you control, where X is the number of basic land types among lands you control. 6/6 |
| Splendid Genesis | GGGG | Sorcery | Shuffle all cards in the game together and deal them into three decks. The game continues with a new player. |
| Caller of Gales | U | Creature — Merfolk Wizard | {1}{U}, {T}: Target creature gains flying until end of turn. 1/1 |
| Icatian Infantry | W | Creature — Human Soldier | {1}: Icatian Infantry gains first strike until end of turn. {1}: Icatian Infantry gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) 1/1 |
| Seer's Lantern | 3 | Artifact | {T}: Add {C}. {2}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |