M:tG card similarity search
B · Enchantment — Class
(Gain the next level as a sorcery to add its ability.) At the beginning of your end step, if a creature died this turn, each opponent loses 1 life. {1}{B}: Level 2 When this Class becomes level 2, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. {6}{B}: Level 3 At the beginning of your end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.)
Name | Mana | Type | Text |
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Asylum Visitor | 1B | Creature — Vampire Wizard | At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life. Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 3/1 |
Illicit Auction | 3RR | Sorcery | Each player may bid life for control of target creature. You start the bidding with a bid of 0. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and gains control of the creature. (This effect lasts indefinitely.) |
Biovisionary | 1GU | Creature — Human Wizard | At the beginning of the end step, if you control four or more creatures named Biovisionary, you win the game. 2/3 |
Chimil, the Inner Sun | 6 | Legendary Artifact | Spells you control can't be countered. At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) |
Kalastria Highborn | BB | Creature — Vampire Shaman | Whenever Kalastria Highborn or another Vampire you control dies, you may pay {B}. If you do, target player loses 2 life and you gain 2 life. 2/2 |
Soul Enervation | 3B | Enchantment | Flash When Soul Enervation enters the battlefield, target creature gets -4/-4 until end of turn. Whenever one or more creature cards leave your graveyard, each opponent loses 1 life and you gain 1 life. |
Parasitic Strix | 2U | Artifact Creature — Bird | Flying When Parasitic Strix enters the battlefield, if you control a black permanent, target player loses 2 life and you gain 2 life. 2/2 |
Emergent Haunting | 1U | Enchantment | At the beginning of your end step, if you haven't cast a spell from your hand this turn and Emergent Haunting isn't a creature, it becomes a 3/3 Spirit creature with flying in addition to its other types. {2}{U}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) |
Rune-Tail, Kitsune Ascendant | 2W | Legendary Creature — Fox Monk | When you have 30 or more life, flip Rune-Tail, Kitsune Ascendant. 2/2 |
Hissing Miasma | 1BB | Enchantment | Whenever a creature attacks you, its controller loses 1 life. |