Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Warlord's Elite

2W · Creature — Human Soldier

As an additional cost to cast this spell, tap two untapped artifacts, creatures, and/or lands you control. 4/4

Similar cards

Color identity:
NameManaTypeText
Scalebane's Elite 3GWCreature — Human Soldier Protection from black 4/4
Sydri, Galvanic Genius WUBLegendary Creature — Human Artificer {U}: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value until end of turn. {W}{B}: Target artifact creature gains deathtouch and lifelink until end of turn. 2/2
Rebuild the City 3BRGSorcery Choose target land. Create three tokens that are copies of it, except they're 3/3 creatures in addition to their other types and they have vigilance and menace. (They're affected by summoning sickness.)
Bosk Banneret 1GCreature — Treefolk Shaman Treefolk spells and Shaman spells you cast cost {1} less to cast. 1/3
Binding Mummy 1WCreature — Zombie Whenever another Zombie enters the battlefield under your control, you may tap target artifact or creature. 2/2
Tan Jolom, the Worldwalker 1GWULegendary Creature — Spirit At the beginning of combat on your turn, choose up to one target artifact or land you control that isn't a creature or token. Until end of turn, it becomes a 3/3 Spirit creature with vigilance and double team in addition to its other types. 3/3
Hazoret's Undying Fury 4RRSorcery Shuffle your library, then exile the top four cards. You may cast any number of spells with mana value 5 or less from among them without paying their mana costs. Lands you control don't untap during your next untap step.
Guardian Beast 3BCreature — Beast As long as Guardian Beast is untapped, noncreature artifacts you control can't be enchanted, they have indestructible, and other players can't gain control of them. This effect doesn't remove Auras already attached to those artifacts. 2/4
Ancestor's Prophet 4WCreature — Human Cleric Tap five untapped Clerics you control: You gain 10 life. 1/5
Finest Hour 2GWUEnchantment Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, if it's the first combat phase of the turn, untap that creature. After this phase, there is an additional combat phase.
Page 136