Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Warlord's Fury

R · Sorcery

Creatures you control gain first strike until end of turn. Draw a card.

Similar cards

Color identity:
NameManaTypeText
Weldfast Monitor 3Artifact Creature — Lizard {R}: Weldfast Monitor gains menace until end of turn. 3/2
Skittering Heartstopper BCreature — Insect {B}: Skittering Heartstopper gains deathtouch until end of turn. 1/2
Bant Sureblade G/UWCreature — Human Soldier As long as you control another multicolored permanent, Bant Sureblade gets +1/+1 and has first strike. 2/1
Runechanter's Pike 2Artifact — Equipment Equipped creature has first strike and gets +X/+0, where X is the number of instant and sorcery cards in your graveyard. Equip {2}
Eater of Virtue 1Legendary Artifact — Equipment Whenever equipped creature dies, exile it. Equipped creature gets +2/+0. As long as a card exiled with Eater of Virtue has flying, equipped creature has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance. Equip {1}
A-Riveteers Initiate 1RCreature — Viashino Citizen {B/G}: Riveteers Initiate gains deathtouch until end of turn. 2/2
Slicer, High-Speed Antagonist Legendary Artifact — Vehicle Living metal (As long as it's your turn, this Vehicle is also a creature.) First strike, haste Whenever Slicer deals combat damage to a player, convert it at end of combat. 3/2
River Merfolk UUCreature — Merfolk {U}: River Merfolk gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.) 2/1
Knight of Malice 1BCreature — Human Knight First strike Hexproof from white (This creature can't be the target of white spells or abilities your opponents control.) Knight of Malice gets +1/+0 as long as any player controls a white permanent. 2/2
Resolute Rider W/BW/BW/BW/BCreature — Human Knight {W/B}{W/B}: Resolute Rider gains lifelink until end of turn. {W/B}{W/B}{W/B}: Resolute Rider gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) 4/2
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