Card Codex

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17 May 2024: Card library updated.

Warmonger's Chariot

2 · Artifact — Equipment

Equipped creature gets +2/+2. As long as equipped creature has defender, it can attack as though it didn't have defender. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Similar cards

Color identity:
NameManaTypeText
Childhood Horror 3BCreature — Horror Flying Threshold — As long as seven or more cards are in your graveyard, Childhood Horror gets +2/+2 and can't block. 2/2
Graceblade Artisan 2WCreature — Human Monk Graceblade Artisan gets +2/+2 for each Aura attached to it. 2/3
Moldervine Cloak 2GEnchantment — Aura Enchant creature Enchanted creature gets +3/+3. Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
Howl of the Hunt 2GEnchantment — Aura Flash Enchant creature When Howl of the Hunt enters the battlefield, if enchanted creature is a Wolf or Werewolf, untap that creature. Enchanted creature gets +2/+2 and has vigilance.
Elturel Survivors 3RCreature — Tiefling Peasant Trample, myriad As long as Elturel Survivors is attacking, it gets +X/+0, where X is the number of lands defending player controls. 0/4
Run Amok 1RInstant Target attacking creature gets +3/+3 and gains trample until end of turn.
Fae Flight 1UEnchantment — Aura Flash Enchant creature When Fae Flight enters the battlefield, enchanted creature gains hexproof until end of turn. Enchanted creature gets +1/+0 and has flying.
Hightide Hermit 4UCreature — Crab Defender When Hightide Hermit enters the battlefield, you get {E}{E}{E}{E} (four energy counters). Pay {E}{E}: Hightide Hermit can attack this turn as though it didn't have defender. 4/4
Muraganda Petroglyphs 3GEnchantment Creatures with no abilities get +2/+2.
Militant Inquisitor 2WCreature — Human Cleric Militant Inquisitor gets +1/+0 for each Equipment you control. 2/3
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