Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Warmth

1W · Enchantment

Whenever an opponent casts a red spell, you gain 2 life.

Similar cards

Color identity:
NameManaTypeText
A-Queza, Augur of Agonies 1WUBLegendary Creature — Cephalid Advisor Vigilance Whenever you draw a card, target opponent loses 1 life and you gain 1 life. 3/4
Spiritual Guardian 3WWCreature — Spirit When Spiritual Guardian enters the battlefield, you gain 4 life. 3/4
Shepherd of Heroes 4WCreature — Angel Cleric Flying When Shepherd of Heroes enters the battlefield, you gain 2 life for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) 3/4
Elixir of Immortality 1Artifact {2}, {T}: You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library.
Knights of the Black Rose 3WBCreature — Human Knight When Knights of the Black Rose enters the battlefield, you become the monarch. Whenever an opponent becomes the monarch, if you were the monarch as the turn began, that player loses 2 life and you gain 2 life. 4/4
Wayward Servant WBCreature — Zombie Whenever another Zombie enters the battlefield under your control, each opponent loses 1 life and you gain 1 life. 2/2
Moldervine Reclamation 3BGEnchantment Whenever a creature you control dies, you gain 1 life and draw a card.
Okiba Reckoner Raid BEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter.) I, II — Each opponent loses 1 life and you gain 1 life. III — Exile this Saga, then return it to the battlefield transformed under your control.
Horizon Chimera 2GUCreature — Chimera Flash Flying, trample Whenever you draw a card, you gain 1 life. 3/2
Benevolent Offering 3WInstant Choose an opponent. You and that player each create three 1/1 white Spirit creature tokens with flying. Choose an opponent. You gain 2 life for each creature you control and that player gains 2 life for each creature they control.
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