Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Warmth

1W · Enchantment

Whenever an opponent casts a red spell, you gain 2 life.

Similar cards

Color identity:
NameManaTypeText
Witch's Cauldron BArtifact {1}{B}, {T}, Sacrifice a creature: You gain 1 life and draw a card.
Judge of Currents 1WCreature — Merfolk Wizard Whenever a Merfolk you control becomes tapped, you may gain 1 life. 1/1
Tangleroot 3Artifact Whenever a player casts a creature spell, that player adds {G}.
Highway Robber 2BBCreature — Human Mercenary When Highway Robber enters the battlefield, target opponent loses 2 life and you gain 2 life. 2/2
Aerial Predation 2GInstant Destroy target creature with flying. You gain 2 life.
Dovin's Acuity 1WUEnchantment When Dovin's Acuity enters the battlefield, you gain 2 life and draw a card. Whenever you cast an instant spell during your main phase, you may return Dovin's Acuity to its owner's hand.
Aurelia, the Law Above 3RWLegendary Creature — Angel Flying, vigilance, haste Whenever a player attacks with three or more creatures, you draw a card. Whenever a player attacks with five or more creatures, Aurelia, the Law Above deals 3 damage to each of your opponents and you gain 3 life. 4/4
Rusko, Clockmaker 2UBLegendary Creature — Human Artificer When Rusko, Clockmaker enters the battlefield, conjure a card named Midnight Clock onto the battlefield. Whenever you cast a noncreature spell, put an hour counter on each permanent you control named Midnight Clock. Each opponent loses 1 life and you gain 1 life. 3/3
Vampire's Kiss 1BSorcery Target player loses 2 life and you gain 2 life. Create two Blood tokens. (They're artifacts with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
Spiritual Focus 1WEnchantment Whenever a spell or ability an opponent controls causes you to discard a card, you gain 2 life and you may draw a card.
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