Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Warmth

1W · Enchantment

Whenever an opponent casts a red spell, you gain 2 life.

Similar cards

Color identity:
NameManaTypeText
Gloom Sower 5BBCreature — Horror Whenever Gloom Sower becomes blocked by a creature, that creature's controller loses 2 life and you gain 2 life. 8/6
Bloodsoaked Reveler Creature — Vampire At the beginning of your end step, if you gained life this turn, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") {4}{B}: Each opponent loses 2 life and you gain 2 life. 3/3
Presence of the Master 3WEnchantment Whenever a player casts an enchantment spell, counter it.
Ill-Gotten Inheritance 3BEnchantment At the beginning of your upkeep, Ill-Gotten Inheritance deals 1 damage to each opponent and you gain 1 life. {5}{B}, Sacrifice Ill-Gotten Inheritance: It deals 4 damage to target opponent and you gain 4 life.
Kalastria Healer 1BCreature — Vampire Cleric Ally Rally — Whenever Kalastria Healer or another Ally enters the battlefield under your control, each opponent loses 1 life and you gain 1 life. 1/2
Auriok Champion WWCreature — Human Cleric Protection from black and from red Whenever another creature enters the battlefield, you may gain 1 life. 1/1
Ondu War Cleric 1WCreature — Human Cleric Ally Cohort — {T}, Tap an untapped Ally you control: You gain 2 life. 2/2
Gibbering Barricade 2BCreature — Nightmare Wall Defender {2}{B}, Sacrifice a creature: You gain 1 life and draw a card. 2/4
Illusions of Grandeur 3UEnchantment Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Illusions of Grandeur enters the battlefield, you gain 20 life. When Illusions of Grandeur leaves the battlefield, you lose 20 life.
Blind Hunter 2WBCreature — Bat Flying Haunt (When this creature dies, exile it haunting target creature.) When Blind Hunter enters the battlefield or the creature it haunts dies, target player loses 2 life and you gain 2 life. 2/2
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