Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Warning

W · Instant

Prevent all combat damage that would be dealt by target attacking creature this turn.

Similar cards

Color identity:
NameManaTypeText
Temper X1WInstant Prevent the next X damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.
Martyrs' Tomb 2WBEnchantment Pay 2 life: Prevent the next 1 damage that would be dealt to target creature this turn.
Goblin Snowman 3RCreature — Goblin Whenever Goblin Snowman blocks, prevent all combat damage that would be dealt to and dealt by it this turn. {T}: Goblin Snowman deals 1 damage to target creature it's blocking. 1/1
Field Surgeon 1WCreature — Human Cleric Tap an untapped creature you control: Prevent the next 1 damage that would be dealt to target creature this turn. 1/1
Ethereal Champion 2WWWCreature — Avatar Pay 1 life: Prevent the next 1 damage that would be dealt to Ethereal Champion this turn. 3/4
Bronze Horse 7Artifact Creature — Horse Trample As long as you control another creature, prevent all damage that would be dealt to Bronze Horse by spells that target it. 4/4
Alms WEnchantment {1}, Exile the top card of your graveyard: Prevent the next 1 damage that would be dealt to target creature this turn.
Defender en-Vec 3WCreature — Human Cleric Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Defender en-Vec: Prevent the next 2 damage that would be dealt to any target this turn. 2/4
Inner Sanctum 1WWEnchantment Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Prevent all damage that would be dealt to creatures you control.
Elvish Healer 2WCreature — Elf Cleric {T}: Prevent the next 1 damage that would be dealt to any target this turn. If it's a green creature, prevent the next 2 damage instead. 1/2
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