M:tG card similarity search
4B · Creature — Goblin Rogue
When Warren Pilferers enters the battlefield, return target creature card from your graveyard to your hand. If that card is a Goblin card, Warren Pilferers gains haste until end of turn. 3/3
Name | Mana | Type | Text |
---|---|---|---|
Aardwolf's Advantage | 2R | Sorcery | Creatures you control get +2/+0 and gain alpha strike until end of turn. (A creature with alpha strike has first strike as long as it's blocking or being blocked by a creature that comes after it alphabetically.) |
Gyruda, Doom of Depths | 4U/BU/B | Legendary Creature — Demon Kraken | Companion — Your starting deck contains only cards with even mana values. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) When Gyruda enters the battlefield, each player mills four cards. Put a creature card with an even mana value from among the milled cards onto the battlefield under your control. 6/6 |
Sin Collector | 1WB | Creature — Human Cleric | When Sin Collector enters the battlefield, target opponent reveals their hand. You choose an instant or sorcery card from it and exile that card. 2/1 |
Black Poplar Shaman | 2B | Creature — Treefolk Shaman | {2}{B}: Regenerate target Treefolk. 1/3 |
Mold Shambler | 3G | Creature — Fungus Beast | Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.) When Mold Shambler enters the battlefield, if it was kicked, destroy target noncreature permanent. 3/3 |
Necromancer's Assistant | 2B | Creature — Zombie | When Necromancer's Assistant enters the battlefield, mill three cards. 3/1 |
Locust Miser | 2BB | Creature — Rat Shaman | Each opponent's maximum hand size is reduced by two. 2/2 |
Skull Collector | 1BB | Creature — Ogre Warrior | At the beginning of your upkeep, return a black creature you control to its owner's hand. {1}{B}: Regenerate Skull Collector. 3/3 |
Bane's Invoker | 1W | Creature — Human Cleric | Wind Walk — {8}: Up to two target creatures each get +2/+2 and gain flying until end of turn. 2/2 |
Draconic Destiny | 1RR | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1 and has flying, haste, and "{1}: This creature gets +1/+0 until end of turn." It's a Dragon in addition to its other types. When enchanted creature dies, return Draconic Destiny to its owner's hand. |