M:tG card similarity search
RR · Sorcery
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
Name | Mana | Type | Text |
---|---|---|---|
Rhystic Shield | 1W | Instant | Creatures you control get +0/+1 until end of turn. They get an additional +0/+2 until end of turn unless any player pays {2}. |
Rakshasa Deathdealer | BG | Creature — Demon | {B}{G}: Rakshasa Deathdealer gets +2/+2 until end of turn. {B}{G}: Regenerate Rakshasa Deathdealer. 2/2 |
Chained Brute | 1R | Creature — Devil | Chained Brute doesn't untap during your untap step. {1}, Sacrifice another creature: Untap Chained Brute. Activate only during your turn. 4/3 |
War of the Spark | 3B | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Each player may put a planeswalker or Zombie card from War of the Spark from their hand or graveyard onto the battlefield. II — Sacrifice any number of creatures and/or planeswalkers. Each opponent sacrifices that many creatures and/or planeswalkers. III — Exile up to one target Bolas. Proliferate three times. |
Explosive Growth | G | Instant | Kicker {5} (You may pay an additional {5} as you cast this spell.) Target creature gets +2/+2 until end of turn. If this spell was kicked, that creature gets +5/+5 until end of turn instead. |
Might of Murasa | 1G | Instant | Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) Target creature gets +3/+3 until end of turn. If this spell was kicked, that creature gets +5/+5 until end of turn instead. |
Delaying Shield | 3W | Enchantment | If damage would be dealt to you, put that many delay counters on Delaying Shield instead. At the beginning of your upkeep, remove all delay counters from Delaying Shield. For each delay counter removed this way, you lose 1 life unless you pay {1}{W}. |
Fortifying Draught | G | Instant | You gain 2 life. Target creature gets +X/+X until end of turn, where X is the amount of life you gained this turn. |
Ice Floe | Land | You may choose not to untap Ice Floe during your untap step. {T}: Tap target creature without flying that's attacking you. It doesn't untap during its controller's untap step for as long as Ice Floe remains tapped. | |
Wake the Reflections | W | Sorcery | Populate. (Create a token that's a copy of a creature token you control.) |