M:tG card similarity search
4WW · Creature — Angel Warrior
Flying Whenever Warrior Angel deals damage, you gain that much life. 3/4
Name | Mana | Type | Text |
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Ellivere of the Wild Court | 2GW | Legendary Creature — Human Knight | Whenever Ellivere of the Wild Court enters the battlefield or attacks, create a Virtuous Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 for each enchantment you control.) Whenever an enchanted creature you control deals combat damage to a player, draw a card. 4/4 |
Zenith Flare | 2RW | Instant | Zenith Flare deals X damage to any target and you gain X life, where X is the number of cards with a cycling ability in your graveyard. |
A-Omnath, Locus of Creation | 1RGWU | Legendary Creature — Elemental | When Omnath, Locus of Creation enters the battlefield, draw a card. Landfall — Whenever a land enters the battlefield under your control, you gain 4 life if this is the first time this ability has resolved this turn. If it's the second time, add {R}{G}{W}{U}. If it's the third time, Omnath deals 4 damage to each opponent and each planeswalker you don't control. 4/4 |
Nightmare's Thirst | B | Instant | You gain 1 life. Target creature gets -X/-X until end of turn, where X is the amount of life you gained this turn. |
Aerial Responder | 1WW | Creature — Dwarf Soldier | Flying, vigilance, lifelink 2/3 |
Staff of the Mind Magus | 3 | Artifact | Whenever you cast a blue spell or an Island enters the battlefield under your control, you gain 1 life. |
Ambassador Oak | 3G | Creature — Treefolk Warrior | When Ambassador Oak enters the battlefield, create a 1/1 green Elf Warrior creature token. 3/3 |
Fire and Brimstone | 3WW | Instant | Fire and Brimstone deals 4 damage to target player who attacked this turn and 4 damage to you. |
Vault Skyward | U | Instant | Target creature gains flying until end of turn. Untap it. |
Smogsteed Rider | 2BB | Creature — Human Wizard | Whenever Smogsteed Rider attacks, each other attacking creature gains fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.) 2/2 |