M:tG card similarity search
WW · Creature — Kor Warrior Knight
{0}: The next 1 damage that would be dealt to Warrior en-Kor this turn is dealt to target creature you control instead. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Play with Fire | R | Instant | Play with Fire deals 2 damage to any target. If a player is dealt damage this way, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
Wildfire Elemental | 2RR | Creature — Elemental | Whenever an opponent is dealt noncombat damage, creatures you control get +1/+0 until end of turn. 3/3 |
Rushing-Tide Zubera | 2UU | Creature — Zubera Spirit | When Rushing-Tide Zubera dies, if 4 or more damage was dealt to it this turn, draw three cards. 3/3 |
Words of War | 2R | Enchantment | {1}: The next time you would draw a card this turn, Words of War deals 2 damage to any target instead. |
Vivien's Stampede | 4GG | Sorcery | Each creature you control gains vigilance, trample, and melee until end of turn. (Whenever a creature with melee attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) At the beginning of the next main phase this turn, draw a card for each player who was dealt combat damage this turn. |
Lacerate Flesh | 4R | Sorcery | Lacerate Flesh deals 4 damage to target creature. Create a number of Blood tokens equal to the amount of excess damage dealt to that creature this way. (They're artifacts with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") |
Insult | 2R | Sorcery | Damage can't be prevented this turn. If a source you control would deal damage this turn, it deals double that damage instead. |
Circle of Protection: Green | 1W | Enchantment | {1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage. |
Repercussion | 1RR | Enchantment | Whenever a creature is dealt damage, Repercussion deals that much damage to that creature's controller. |
Clay Pigeon | 3 | Artifact Creature — Bird | Flying {1}, Throw Clay Pigeon into the air at least two feet above your head while seated: If you catch Clay Pigeon with one hand, prevent all damage a source of your choice would deal to you this turn and tap Clay Pigeon. Otherwise, sacrifice it. 1/1 |