M:tG card similarity search
5R · Enchantment
Whenever a creature enters the battlefield under your control, it deals damage equal to its power to any target.
| Name | Mana | Type | Text |
|---|---|---|---|
| Dread Presence | 3B | Creature — Nightmare | Whenever a Swamp enters the battlefield under your control, choose one — • You draw a card and you lose 1 life. • Dread Presence deals 2 damage to any target and you gain 2 life. 3/3 |
| Blightwing Whelp | 2B | Creature — Phyrexian Imp | Flying Toxic 1 {B}: Blightwing Whelp gains haste until end of turn. Whenever Blightwing Whelp deals combat damage to a player, seek a card with mana value equal to the number of poison counters that player has. 2/2 |
| Dreamtail Heron | 4U | Creature — Elemental Bird | Mutate {3}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying Whenever this creature mutates, draw a card. 3/4 |
| Access Tunnel | Land | {T}: Add {C}. {3}, {T}: Target creature with power 3 or less can't be blocked this turn. | |
| Annie Joins Up | 1RGW | Legendary Enchantment | When Annie Joins Up enters the battlefield, it deals 5 damage to target creature or planeswalker an opponent controls. If a triggered ability of a legendary creature you control triggers, that ability triggers an additional time. |
| Snarlfang Vermin | B | Creature — Rat | Whenever Snarlfang Vermin deals combat damage to a creature, if that creature is still on the battlefield, suspect that creature. It perpetually gains this ability. Whenever a suspected creature an opponent controls dies while Snarlfang Vermin is in your graveyard, that opponent loses 1 life. 2/1 |
| Thundermare | 5R | Creature — Elemental Horse | Haste (This creature can attack and {T} as soon as it comes under your control.) When Thundermare enters the battlefield, tap all other creatures. 5/5 |
| Crocodile of the Crossing | 3G | Creature — Crocodile | Haste When Crocodile of the Crossing enters the battlefield, put a -1/-1 counter on target creature you control. 5/4 |
| Timbermare | 3G | Creature — Elemental Horse | Haste Echo {5}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Timbermare enters the battlefield, tap all other creatures. 5/5 |
| Shineshadow Snarl | Land | As Shineshadow Snarl enters the battlefield, you may reveal a Plains or Swamp card from your hand. If you don't, Shineshadow Snarl enters the battlefield tapped. {T}: Add {W} or {B}. |