M:tG card similarity search
2B · Creature — Goblin Shaman
Whenever Warteye Witch or another creature you control dies, scry 1. 3/2
Name | Mana | Type | Text |
---|---|---|---|
Gustcloak Cavalier | 3WW | Creature — Human Knight | Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Whenever Gustcloak Cavalier attacks, you may tap target creature. Whenever Gustcloak Cavalier becomes blocked, you may untap Gustcloak Cavalier and remove it from combat. 2/2 |
Alaborn Cavalier | 2WW | Creature — Human Knight | Whenever Alaborn Cavalier attacks, you may tap target creature. 2/2 |
Renegade Freighter | 3 | Artifact — Vehicle | Whenever Renegade Freighter attacks, it gets +1/+1 and gains trample until end of turn. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) 4/3 |
Temple Altisaur | 4W | Creature — Dinosaur | If a source would deal damage to another Dinosaur you control, prevent all but 1 of that damage. 3/4 |
Kederekt Creeper | UBR | Creature — Horror | Menace (This creature can't be blocked except by two or more creatures.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) 2/3 |
Penumbra Bobcat | 2G | Creature — Cat | When Penumbra Bobcat dies, create a 2/1 black Cat creature token. 2/1 |
Call to Glory | 1W | Instant | Untap all creatures you control. Samurai creatures you control get +1/+1 until end of turn. |
Saw | 1B | Sorcery | Destroy target creature. Its controller creates two 1/2 red Half creature tokens. |
Goblin Cadets | R | Creature — Goblin | Whenever Goblin Cadets blocks or becomes blocked, target opponent gains control of it. (This removes Goblin Cadets from combat.) 2/1 |
Aerial Extortionist | 3WW | Creature — Bird Soldier | Flying Whenever Aerial Extortionist enters the battlefield or deals combat damage to a player, exile up to one target nonland permanent. For as long as that card remains exiled, its owner may cast it. Whenever another player casts a spell from anywhere other than their hand, draw a card. 4/3 |