Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Warteye Witch

2B · Creature — Goblin Shaman

Whenever Warteye Witch or another creature you control dies, scry 1. 3/2

Similar cards

Color identity:
NameManaTypeText
Augury Adept 1W/UW/UCreature — Kithkin Wizard Whenever Augury Adept deals combat damage to a player, reveal the top card of your library and put that card into your hand. You gain life equal to its mana value. 2/2
Exava, Rakdos Blood Witch 2BRLegendary Creature — Human Cleric First strike, haste Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) Each other creature you control with a +1/+1 counter on it has haste. 3/3
Dromosaur 2RCreature — Dinosaur Whenever Dromosaur blocks or becomes blocked, it gets +2/-2 until end of turn. 2/3
Kashi-Tribe Reaver 3GCreature — Snake Warrior Whenever Kashi-Tribe Reaver deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. {1}{G}: Regenerate Kashi-Tribe Reaver. 3/2
Momentum Rumbler 3RCreature — Dinosaur Whenever Momentum Rumbler attacks, if it doesn't have first strike, put a first strike counter on it. Whenever Momentum Rumbler attacks, if it has first strike, it gains double strike until end of turn. 3/3
Anticognition 1UInstant Counter target creature or planeswalker spell unless its controller pays {2}. If an opponent has eight or more cards in their graveyard, instead counter that spell, then scry 2.
Misery's Shadow 1BCreature — Shade If a creature an opponent controls would die, exile it instead. {1}: Misery's Shadow gets +1/+1 until end of turn. 2/2
Tel-Jilad Wolf 2GCreature — Wolf Whenever Tel-Jilad Wolf becomes blocked by an artifact creature, Tel-Jilad Wolf gets +3/+3 until end of turn. 2/2
Sontaran General 4RCreature — Alien Soldier Trample, haste Battalion — Whenever Sontaran General and at least two other creatures attack, for each opponent, goad up to one target creature that player controls. Those creatures can't block this turn. (Until your next turn, they attack each combat if able and attack a player other than you if able.) 5/5
Pyretic Charge 4RSorcery Discard your hand, then draw four cards. For each card discarded this way, creatures you control get +1/+0 until end of turn. Plot {3}{R} (You may pay {3}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
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