M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Daybreak Chaplain | 1W | Creature — Human Cleric | Lifelink (Damage dealt by this creature also causes you to gain that much life.) 1/3 |
Inkwell Leviathan | 7UU | Artifact Creature — Leviathan | Trample Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Shroud (This creature can't be the target of spells or abilities.) 7/11 |
Howl of the Hunt | 2G | Enchantment — Aura | Flash Enchant creature When Howl of the Hunt enters the battlefield, if enchanted creature is a Wolf or Werewolf, untap that creature. Enchanted creature gets +2/+2 and has vigilance. |
Mystic Penitent | W | Creature — Human Nomad Mystic | Vigilance Threshold — As long as seven or more cards are in your graveyard, Mystic Penitent gets +1/+1 and has flying. 1/1 |
Sejiri Merfolk | 1U | Creature — Merfolk Soldier | As long as you control a Plains, Sejiri Merfolk has first strike and lifelink. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.) 2/1 |
Korozda Monitor | 2GG | Creature — Lizard | Trample Scavenge {5}{G}{G} ({5}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) 3/3 |
Blorbian Buddy | G | Creature — Alien Guest | Trample {G}, {T}: You get {TK} (a ticket counter). 1/1 |
A-Scout the Wilderness | 2G | Sorcery | Kicker {W} (You may pay an additional {1}{W} as you cast this spell.) Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. If this spell was kicked, create two 1/1 white Soldier creature tokens. |
Scout the Wilderness | 2G | Sorcery | Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. If this spell was kicked, create two 1/1 white Soldier creature tokens. |
Case of the Shattered Pact | 2 | Enchantment — Case | When this Case enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle. To solve — There are five colors among permanents you control. (If unsolved, solve at the beginning of your end step.) Solved — At the beginning of combat on your turn, target creature you control gains flying, double strike, and vigilance until end of turn. |