M:tG card similarity search
3U · Sorcery
Return all permanents of the color of your choice to their owners' hands.
Name | Mana | Type | Text |
---|---|---|---|
Gilraen, Dúnedain Protector | 2W | Legendary Creature — Human Noble | {2}, {T}: Exile another target creature you control. You may return that card to the battlefield under its owner's control. If you don't, at the beginning of the next end step, return that card to the battlefield under its owner's control with a vigilance counter and a lifelink counter on it. 2/3 |
Celestial Dawn | 1WW | Enchantment | Lands you control are Plains. Nonland permanents you control are white. The same is true for spells you control and nonland cards you own that aren't on the battlefield. You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana. |
Scrambleverse | 6RR | Sorcery | For each nonland permanent, choose a player at random. Then each player gains control of each permanent for which they were chosen. Untap those permanents. |
Treasured Find | BG | Sorcery | Return target card from your graveyard to your hand. Exile Treasured Find. |
Iridian Maelstrom | WUBRG | Sorcery | Destroy each creature that isn't all colors. |
Timeless Witness | 2GG | Creature — Human Shaman | When Timeless Witness enters the battlefield, return target card from your graveyard to your hand. Eternalize {5}{G}{G} ({5}{G}{G}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Shaman with no mana cost. Eternalize only as a sorcery.) 2/1 |
Crusher Zendikon | 2R | Enchantment — Aura | Enchant land Enchanted land is a 4/2 red Beast creature with trample. It's still a land. When enchanted land dies, return that card to its owner's hand. |
Chameleon Spirit | 3U | Creature — Illusion Spirit | As Chameleon Spirit enters the battlefield, choose a color. Chameleon Spirit's power and toughness are each equal to the number of permanents of the chosen color your opponents control. */* |
Maze's End | Land | Maze's End enters the battlefield tapped. {T}: Add {C}. {3}, {T}, Return Maze's End to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game. | |
Dowsing Shaman | 4G | Creature — Centaur Shaman | {2}{G}, {T}: Return target enchantment card from your graveyard to your hand. 3/4 |