Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Wasteland Scorpion

2B · Creature — Scorpion

Deathtouch Cycling {2} ({2}, Discard this card: Draw a card.) 2/2

Similar cards

Color identity:
NameManaTypeText
Ghost-Lit Drifter 2UCreature — Spirit Flying {2}{U}: Another target creature gains flying until end of turn. Channel — {X}{U}, Discard Ghost-Lit Drifter: X target creatures gain flying until end of turn. 2/2
Bontu the Glorified 2BLegendary Creature — God Menace, indestructible Bontu the Glorified can't attack or block unless a creature died under your control this turn. {1}{B}, Sacrifice another creature: Scry 1. Each opponent loses 1 life and you gain 1 life. 4/6
Quest for the Gravelord BEnchantment Whenever a creature dies, you may put a quest counter on Quest for the Gravelord. Remove three quest counters from Quest for the Gravelord and sacrifice it: Create a 5/5 black Zombie Giant creature token.
Skyrider Patrol 2GUCreature — Elf Scout Flying At the beginning of combat on your turn, you may pay {G}{U}. When you do, put a +1/+1 counter on another target creature you control, and that creature gains flying until end of turn. 2/3
Aclazotz, Deepest Betrayal 3BBLegendary Creature — Bat God Flying, lifelink Whenever Aclazotz attacks, each opponent discards a card. For each opponent who can't, you draw a card. Whenever an opponent discards a land card, create a 1/1 black Bat creature token with flying. When Aclazotz dies, return it to the battlefield tapped and transformed under its owner's control. 4/4
Ever After 4BBSorcery Return up to two target creature cards from your graveyard to the battlefield. Each of those creatures is a black Zombie in addition to its other colors and types. Put Ever After on the bottom of its owner's library.
Myr Retriever 2Artifact Creature — Myr When Myr Retriever dies, return another target artifact card from your graveyard to your hand. 1/1
Caged Zombie 2BCreature — Zombie {1}{B}, {T}: Each opponent loses 2 life. Activate only if a creature died this turn. 2/3
Psychic Strike 1UBInstant Counter target spell. Its controller mills two cards.
Knight of Dawn 1WWCreature — Human Knight First strike {W}{W}: Knight of Dawn gains protection from the color of your choice until end of turn. 2/2
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