M:tG card similarity search
2B · Creature — Scorpion
Deathtouch Cycling {2} ({2}, Discard this card: Draw a card.) 2/2
Name | Mana | Type | Text |
---|---|---|---|
Lamplighter of Selhoff | 4U | Creature — Zombie Horror | When Lamplighter of Selhoff enters the battlefield, if you control another Zombie, you may draw a card. If you do, discard a card. 3/5 |
Disturbing Conversion | 1U | Enchantment — Aura | Flash Enchant creature When Disturbing Conversion enters the battlefield, each player mills two cards. Enchanted creature gets -X/-0, where X is the number of cards in its controller's graveyard. |
Roar of Challenge | 2G | Sorcery | All creatures able to block target creature this turn do so. Ferocious — That creature gains indestructible until end of turn if you control a creature with power 4 or greater. |
Avacyn's Memorial | 5WWW | Legendary Artifact | Indestructible Other legendary permanents you control have indestructible. |
Silvergill Douser | 1U | Creature — Merfolk Wizard | {T}: Target creature gets -X/-0 until end of turn, where X is the number of Merfolk and/or Faeries you control. 1/1 |
Kaito's Pursuit | 2B | Sorcery | Target player discards two cards. Ninjas and Rogues you control gain menace until end of turn. (They can't be blocked except by two or more creatures.) |
Elenda and Azor | 3WUB | Legendary Creature — Vampire Knight Sphinx | Flying, ward {2} Whenever Elenda and Azor attacks, you may pay {X}{W}{U}{B}. If you do, draw X cards. At the beginning of each end step, you may pay 4 life. If you do, create a number of 1/1 black Vampire Knight creature tokens with lifelink equal to the number of cards you've drawn this turn. 6/6 |
Cephalid Illusionist | 1U | Creature — Cephalid Wizard | Whenever Cephalid Illusionist becomes the target of a spell or ability, mill three cards. {2}{U}, {T}: Prevent all combat damage that would be dealt to and dealt by target creature you control this turn. 1/1 |
Shifting Loyalties | 5U | Sorcery | Exchange control of two target permanents that share a card type. (Artifact, creature, enchantment, land, and planeswalker are card types.) |
Shield of the Oversoul | 2G/W | Enchantment — Aura | Enchant creature As long as enchanted creature is green, it gets +1/+1 and has indestructible. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.) As long as enchanted creature is white, it gets +1/+1 and has flying. |