M:tG card similarity search
G · Creature — Snake
Deathtouch Bloodrush — {G}, Discard Wasteland Viper: Target attacking creature gets +1/+2 and gains deathtouch until end of turn. 1/2
Name | Mana | Type | Text |
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Serra Advocate | 3W | Creature — Angel | Flying {T}: Target attacking or blocking creature gets +2/+2 until end of turn. 2/2 |
Bull's Strength | 1G | Instant | Target creature gets +2/+2 and gains trample until end of turn. Untap it. |
Make a Stand | 2W | Instant | Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.) |
Big Play | 1G | Instant | Target creature gets +2/+2 and gains reach until end of turn. Put a +1/+1 counter on it. |
Murderer's Axe | 4 | Artifact — Equipment | Equipped creature gets +2/+2. Equip—Discard a card. |
Abyssal Nocturnus | 1BB | Creature — Horror | Whenever an opponent discards a card, Abyssal Nocturnus gets +2/+2 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) 2/2 |
Weathered Sentinels | 3 | Artifact Creature — Wall | Defender, vigilance, reach, trample Weathered Sentinels can attack players who attacked you during their last turn as though it didn't have defender. Whenever Weathered Sentinels attacks, it gets +3/+3 and gains indestructible until end of turn. 2/5 |
Tower Defense | 1G | Instant | Creatures you control get +0/+5 and gain reach until end of turn. |
Press the Advantage | 2GG | Instant | Up to two target creatures each get +2/+2 and gain trample until end of turn. |
Hoof Skulkin | 3 | Artifact Creature — Scarecrow | {3}: Target green creature gets +1/+1 until end of turn. 2/2 |