M:tG card similarity search
1U · Creature — Human Wizard
Hideaway 4 (When this creature enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Watcher for Tomorrow enters the battlefield tapped. When Watcher for Tomorrow leaves the battlefield, put the exiled card into its owner's hand. 2/1
Name | Mana | Type | Text |
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Hithlain Knots | 1U | Instant | Tap target creature. Scry 1. Draw a card. |
Tasha's Hideous Laughter | 1UU | Sorcery | Each opponent exiles cards from the top of their library until that player has exiled cards with total mana value 20 or more. |
Red Dragon | 4RR | Creature — Dragon | Flying Fire Breath — When Red Dragon enters the battlefield, it deals 4 damage to each opponent. 4/4 |
Pulse of the Tangle | 1GG | Sorcery | Create a 3/3 green Beast creature token. Then if an opponent controls more creatures than you, return Pulse of the Tangle to its owner's hand. |
Park Bleater | 2W | Creature — Goat Employee | Whenever another creature you own enters the battlefield, you get {TK}. {W}, {T}: You may put a sticker on a creature you own that entered the battlefield this turn. 2/2 |
Ultra Magnus, Tactician | 4RGW | Legendary Artifact Creature — Robot | More Than Meets the Eye {2}{R}{G}{W} (You may cast this card converted for {2}{R}{G}{W}.) Ward {2} Whenever Ultra Magnus attacks, you may put an artifact creature card from your hand onto the battlefield tapped and attacking. If you do, convert Ultra Magnus at end of combat. 7/7 |
Disciple of Grace | 1W | Creature — Human Cleric | Protection from black Cycling {2} ({2}, Discard this card: Draw a card.) 1/2 |
Ghitu Embercoiler | 1R | Creature — Human Wizard | Prowess At the beginning of your precombat main phase, you may discard a card. If you do, seek a card with greater mana value and exile it. Until the end of your next turn, you may play the exiled card. 2/2 |
Bloodtracker | 3B | Creature — Vampire Wizard | Flying {B}, Pay 2 life: Put a +1/+1 counter on Bloodtracker. When Bloodtracker leaves the battlefield, draw a card for each +1/+1 counter on it. 2/2 |
Tragic Lesson | 2U | Instant | Draw two cards. Then discard a card unless you return a land you control to its owner's hand. |